Characters & Plot Devices


These are some of the characters and other plot devices used in the Galaxii Series of novels:

Characters and Objects are listed separately and in alphabetical order, categorized into Characters, Objects, Planets & Colonies, Ships & Starbases, Space Fleet Tech, and Events. [This page will be periodically updated.]

Characters:

  • Accelera, Marna, Ensign, I.S.S. Antares – helmsman. originally from Morosia, a newer Terran colony near Andronicus, appearing in ‘Dead Beckoning‘ (title 3).
  • Barnes, Lisa, Captain, I.S.S. Darraine – Captain of the first Terran starship to actually ‘go beyond’ on purpose. Lead female character in ‘Beyond‘.
  • Bennet, Dellon, Ensign, I.S.S. Mordrake – a young ensign aboard the Mordrake, acting helmsman and love interest of Commander Joe Lofflin in ‘Demonspawn‘ (title 2).
  • Billingham, Ralph, Lt. Commander, I.S.S. Mordrake – Chief Entech Officer of Mordrake, a major character in ‘Demonspawn‘ (title 2).
  • Blachart (the Bloody), a feared and misunderstood Corsair captain. Known as ‘Blachart’ the man is known to have operated under several names, with the most unlikely of these being ‘Walter Turlington’. Highly skilled in the arts of space combat, tactics, assassination, survival, strategy and weapons-collecting, this man has a taste for the finer things in life. When his ship, the Undertaker, is captured in an encounter with an imperial ship, the Antares, he becomes a valued adviser in matters relating to Corsairs, and a guide to the Corsair home world Meradinis.  These days, goes by the name ‘Adam’.  A main character in ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3).
  • Black Fleet, The – the Corsair’s fleet of marauding starships, mainly old converted loderunners.
  • Black Palace, The – the seat of Corsair government on Meradinis.
  • Blaine, Philip Wainright, Captain I.S.S. Mordrake – the predecessor of Joe Lofflin, murdered by one of his own crew. Minor character in ‘Demonspawn‘ (title 2).
  • Blige, Adrian, Lieutenant, I.S.S. Mordrake – communications officer on Mordrake, a minor character in ‘Demonspawn‘ (title 2).
  • Carlson, Josh, Commander, I.S.S. Mordrake – executive officer to Captain Joe Lofflin, and minor character in ‘Dead Beckoning‘ (title 3).
  • Collins, Harry, Chief Medical Officer, I.S.S. Mordrake – a major character in ‘Demonspawn‘ (title 2).
  • Falconer, Joel, Captain – A minor character, Mykl d’Angelo’s predecessor, Captain of the I.S.S. Antares, ‘Blachart‘ (title 1), who dies in an engagement with Corsairs after reactivating d’Angelo’s Space Fleet commission as a Commander.
  • Grant, Samuel.J, Governor of Tremaine Colony – a minor character in ‘Blachart‘ (title 1).
  • Hanson, Rorick, Lieutenant, I.S.S. Antares – chief of security aboard the Antares. A minor character in ‘Blachart‘ (title 1). Formerly a police officer on Faire Goden.
  • Hathaway, Meri ‘Hal’, Captain, Intelligence Division, Terran Imperial Space Fleet – the lead female character in ‘Overkill’ (title 4).
  • Hell Queen, the – the only female Corsair to achieve prominence. She had a squadron of her own black ships, and became known for showing even less mercy than some of her male counterparts. The Hell Queen was all long blood-red hair, black make-up, corsets, and pale white skin. Rumor had it, she favored torture, and some of the unlikely tales that followed her exploits mentioned drinking the blood of her victims, like a vampire. These tales are largely discounted by the Terrans, even after the fall of the Corsairs, as ‘lingering propaganda’ and ‘scary stories to frighten children’. She is mentioned in ‘Blachart‘ (title 1) and is the female lead character in ‘The Thirteenth Ship‘.
  • Irons, Jeffrey, Lt. Commander, Security Marine Detatchment, Starbase 14 – nicknamed ‘Old Fire Irons’ by his terrified staff on account of the man’s red hair and tendency to turn crimson when enraged – which is fairly often.  A minor character in ‘A Really Bad Day In The Life Of Lance Corporal Thomas O’Blivion‘.
  • Jang – a crewman working for Mykl d’Angelo aboard his loderunner Pegasus, killed when something goes spectacularly wrong in the engine room in ‘Blachart‘ (title 1).
  • Kilroy, Martel, a.k.a ‘Martel the Mighty’, the Patron of Meradinis – the administrative leader of the Corsairs, based in the Black Palace on Meradinis. Brother of Sona Kilroy, ‘the Hammer’. Appears in ‘Dead Beckoning‘ (title 3).
  • Kilroy, Sona a.k.a. ‘The Hammer’ – Admiral of the Corsair’s Black Fleet in ‘Dead Beckoning‘ (title 3) who eludes capture during the first Battle of Turtle Island, captures the I.S.S. Indomitable, and sets out to rebuild the Corsair Fleet in deep space.
  • Kinsley, Jessica, Lieutenant, I.S.S. Mordrake – science section linguistic ‘expert’, a minor character in ‘Demonspawn‘ (title 2).
  • Lascoux, Kiola, Ensign, I.S.S. Antares – communications officer, minor character in ‘Blachart‘ (title 1).
  • Linson, Lieutenant, I.S.S. Antares – helmsman. A minor character in ‘Blachart‘ (title 1).
  • Lofflin, Joe, Captain I.S.S. Mordrake – commanding officer, I.S.S. Mordrake. Lead male protagonist of ‘Demonspawn‘ (title 2), secondary character in ‘Dead Beckoning‘ (title 3). Formerly the executive officer (Commander) Joe Lofflin succeeds Captain Blaine, murdered after being blamed for stranding the crew of the Mordrake in deep space, off all known routes.
  • Marsha – a bar owner on Caries, a Terran colony, and love interest of Adam, a.k.a. Blachart in ‘Dead Beckoning‘ (title 3).
  • Murphy, Sergeant, Security Marine, I.S.S. Mordrake – Last surviving most senior security marine aboard the Mordrake in ‘Demonspawn‘ (title 2).
  • Mykl d’Angelo, Captain I.S.S. Antares – service number 46979701, commanding officer, I.S.S. Antares. Lead male protagonist of ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3).
  • Nikolls, Fylip, 2nd Lieutenant, I.S.S. Antares – weapons officer. A minor character in ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3).
  • Nordyke, Ric, Lieutenant, I.S.S. Antares – the young communications officer in ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3).
  • Nurris, Chock – a wholly fictional character that features in action movies in the time in which Galaxii is set. The character is frequently the topic of jokes – often very lame jokes – such as ‘Chock Nurris isn’t hung like a horse – horses are hung like Chock Nurris.
  • Payne, Jaki, Doctor, I.S.S. Antares – Chief Medical Officer aboard the Antares in ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3). She’s great at genetic limb replacement if you need a hand. Ask Blachart. Arr.
  • Ripley Jones, Commander, I.S.S. Antares – executive officer, I.S.S. Antares. Lead female protagonist of ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3).
  • Ruoto, Emiira, Ensign, I.S.S. Mordrake – a young ensign originally from Bayern Colony, who filled in as sensor operations officer after the Mordrake is marooned in deep space, a minor character in ‘Demonspawn‘ (title 2).
  • Sanchez, Mykl, Vice Admiral, Space Fleet – a high ranking officer based at the Space Fleet base on Pluto, a male lead character in ‘Beyond‘.
  • Smith, Commander, I.S.S. Antares – Chief Entech of the Antares. A minor character, due for retirement at the start of ‘Blachart’, Smith decides to retire between the end of ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title 3) – perhaps because he feared getting blown through another set of plate-glass windows.
  • Tan, Fylip, Lieutenant, I.S.S. Mordrake – weapons officer aboard Mordrake, a minor character in ‘Demonspawn‘ (title 2).
  • Weaver – a crewman working for Mykl d’Angelo aboard his loderunner Pegasus, killed when something goes spectacularly wrong in the engine room in ‘Blachart‘ (title 1). Remembered by d’Angelo for the various bright colors he changed as the energy pulsed through him.
  • Wilby, Cecil, Colonel, Intelligence Division, Terran Imperial Space Fleet – a Director of Space Fleet Intelligence, minor character in ‘Overkill’ (title 4).

Objects:

(General objects frequently used in the Galaxii Series.)

chicken

  • Armor 50 ‘Chicken’ – a 50 foot high piloted war-droid of bipedal configuration featuring strongly in the civil war on Marcellus, a failed Terran colony in ‘Overkill’ (title 4).
  • Astor – a navigational term, a contraction of ‘asteroids’ in common use at the time.
  • Astroplex – a theme park on Earth all about space travel and the colonies. Most of the important colonies are represented there. The simulations are very accurate.
  • Autorifle – an automatic or semi-automatic projectile-firing weapon.
  • Black Watch, the – the elite bodyguard of the Patron of Meradinis, the government of the Corsair world.
  • Brackmeister 440 – if a sweeplaser is seen as an awesome equivalent of a machine gun of the time, then a Brackmeister is a sweeplaser among sweeplasers. It is a fully automatic pain dispenser and general all-round death-dealer.
  • Camogarb – camouflage garb – i.e. camouflage fatigues, a uniform or clothing worn by soldiers.

  • Corsairs – space pirates. The Corsairs at the time of ‘Blachart’ and ‘Demonspawn’ have been terrorizing Terran colonies for decades. They wear black clothing as their uniform, their ships are converted loderunners, painted black, armed with all manner of stolen and improvised weaponry including slamtorpedoes, industrial lasers and magnetic rail guns. They are fierce and a sly, deadly foe. They definitely do not say ‘arr!‘.

  • Erronium – a strange and rare material which has interesting uses. Densified cross-plied erronium, which if thick enough, could diffuse sensor fields to disguise life signals, among other things.
  • LNB Markers – LNB is an acronym for “Leave No-one Behind”. They are digital tracer units implanted into all Fleet personnel so that they may be identified by ship and personnel sensors, making them easier to lock on to for transmatter transportation and also to locate them if they become trapped or lost – or to find and retrieve their bodies if they die.
  • Martian Quail When humans began terraforming Mars, Martian Quail was one of the native Martian species that awoke from prolonged hibernation.  Martian Quail roughly resembles Earth quails except they are the size of a bull and slightly more aggressive. Apparently it can take a high explosive shell from an elephant gun to bring one down.
  • Metroplex, a/the – a common name for a public recreation center, featuring attractions such as restaurants, pubs, performing theaters and movie theaters, music halls, gambling houses, game centers, etc. Sometimes in close proximity to a shopping mall.
  • Moogies – a club of some ill repute on Meradinis, perhaps most famously visited by Captain Mykl d’Angelo and Blachart during the scouting mission which was a prelude to the Space Fleet attack on the Corsair world in ‘Blachart‘ (title 1).
  • Morosi – a popular subculture and style of dress and make-up similar to 20 and 21st century Goth and Emo.
  • Paladian steel – a particularly high quality form of reworked, refined and crafted steel exported from Paladia, a friendly alien world. Known as the strongest pure steel – short of transmuted alloys – it is highly prized in weapons, being ideal for never-blunting knives and swords etc.

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  • Ruminarii, The, a warlike reptilian race that suddenly attacked Earth in the mid 21st century, resulting in the Gimp War.  In four short centuries they had managed to lay waste almost a thousand star systems, enslaving their populations and stripping them of all they wanted.  It has been said that if the Harrt’shisk Hab’arr’oun (Empire of the Golden Sun) ever had any allies; it would’ve been a short-lived alliance indeed.  Their ferocity was matched only by their boldness. They display only the negative emotions.  How a race founded purely on hate, spite and evil managed to flourish as they did is a question on which few civilizations have survived to speculate.  The Ruminarii are bipeds.  They are a reptilian species (which probably goes a long way to explain their cold bloodedness.)  Suitably shaped is the best non-offensive description I can find.  Otherwise, they’re f***ing ugly.  At least by most standards.
  • Terran Mafia, the – an underground Terran criminal organization that sometimes deals with Corsairs, particularly in technology, information, ships and weapons.
  • Viktor Viper – a pseudo-weapon thing which gives energy weapons a bad name on account of their tendency to misfire like nobody’s business. Typically carried by rich folks who have no inkling of what a real weapon is supposed to do, and usually because they could be concealed so well because of their size. Marketed as a real weapon by the Viktor Corporation.

Planets & Colonies:

  • Andre’lan – birthplace of Blachart, then a war-ravaged failed colony world in the grips of a civil war.
  • Bayern Colony – a Terran colony.
  • Bernardus – a star system home to the Terran colonies of Tremaine and Andronicus, Earth’s two oldest extrasolar colonies. Starbase 91 is in a solar orbit relatively close to Tremaine.
  • Beowulf – a colony world on the common trade routes.
  • Bril Su-Harn – a Terran colony world.
  • Caries – a newly settled Terran colony in ‘Dead Beckoning‘ (title3). A curious little world, part of a four planet star system, the rest uninhabitable. The planet is known for the interesting local life that had survived the terraforming process, giving the world oxygen and water and an atmosphere for the humans to breathe. Interesting Sulphur-based life and forests of giant mold-like plants cover the hills and plains of Caries, making it look to the rest of the universe like a discarded week-old slice of bread – some of which appears to be growing on each other. The planet’s main claim to fame so far is the science station at the North Pole, euphemistically called Geek City.
  • Deanna – a recently discovered and mapped planet on the borders of civilization, which has been earmarked for colonization. For more detail about this colony, consult the section About The Quantum Series.
  • Eden – a colony world isolated from the rest of the Terran empire for roughly 20 years by civil war. The capital, Adamsville, was the birthplace of Mykl d’Angelo, lead male character of ‘Blachart‘ (title 1) and ‘Dead Beckoning‘ (title3).
  • Endicor – the second Corsair base world founded by Sona Kilroy, the scene of the Second Battle of Turtle Island in ‘Dead Beckoning‘ (title 3). The capital was, briefly, Freetown.
  • Faire Goden – a Terran colony.
  • Gorda – a colony world that produces a lot of electronic products.
  • Hermes system, the – a star system on the common trade routes.
  • Hollywood Beta – known as ‘the movie planet’, it is almost exclusively a movie set, with just once actual Terran settlement on it, which is primarily focused on the production of movies – although a healthy secondary activity in the form of tourism has also developed. The planet’s diverse terrain, climate and scenery are ideal for real film shoots in an age where audiences, bored with CGI renditions, are more demanding.
  • Horner’s World – an isolated desolate chunk of rock in the furthest known reaches of the Omegan Quadrant – a vast stretch of barely charted, let alone known, space. This is the location of the battle between the I.S.S. Mordrake and a Corsair ship in ‘Demonspawn‘ (title 2).
  • Marcellus – an average sized world in an average kind of star system, and one of several failed Terran colonies wracked by civil war.  Marcellus was colonized roughly fifty years before the time of ‘Overkill’ (title 4). This war, which escalated from unrest resulting from a complete failure of their political system, has lasted 27 years, by which time they’ve been isolated from the rest of Humankind for almost as long. There are two geographically large, though relatively sparsely populated states on Marcellus. One is a struggling Libcracy barely surviving, and the other – the Marcellan Conmoral Republic, or M.C.R, holds to a peculiar combination of conservative pseudo-democratic and fascist ideologies. By the time the war has already cost a million or more lives, still with no end in sight, the Terran Empire intervenes by supplying the Libs with weapons and training. Marcellans have developed their own Terran dialect, the effect of such long isolation, but which has become the subject of interest of many linguists. Marcellus is the setting in ‘Overkill’ (title 4).
  • Meradinis – a.k.a. ‘Turtle Island’. The secret base world of the Corsairs, hidden deep within the unexplored expanse of the Omegan Quadrant. Following the fall of the Corsair civilization to the Terran Empire, Meradinis becomes a protectorate, with a 20 year travel ban being enforced to give the population time to prepare to be reintegrated into the Terran Empire as a colony.
  • Morosia – a newer colony in the region of Andronicus. All Morosians are perceived as serious and a little…er, morose. It has something to do with the planet itself – apparently, the entire chemistry of it is an environmental and biosphere metaphor for well, a commercial for anti-depressant medication. It is in the air, in the water, the plants, the animal life, everything, and it carries over into the Terran colonists as well, making a home for itself in their very base DNA. The colony is very rich in Goth and emo culture, and various uh…variations. Black featured so strongly in the Morosian wardrobe, that, if seen off-world, one could be forgiven for thinking they are Corsairs – which has resulted in some awkward travel advisories in the past.
  • Omegan Quadrant – a dangerous, unexplored part of space full of Corsairs, hiding the Corsair homeworld. Among other things.
  • Pluto Base – a military base set up on Pluto in the Home System. The base was set up shortly after the defeat of the invading Ruminarii at the end of the Gimp War. The initial purpose of the base, called Pluto Base, was to study and dissect the remains of the Ruminarii base abandoned by the Gimp, primarily for intelligence purposes and for the recovery and reverse-engineering of captured alien technologies. In subsequent years, the base shifted focus and became an outpost, military training facility and sensor post at the far end of the Home System. Among minor details there is also a museum dedicated to the Battle of Pluto, which was fought in orbit and on the surface during the troop landings at the close of the Gimp War, which is visited by many tourists annually.
  • Tarsus – a tourist planet and popular holiday destination.
  • Tegra – a Terran colony world.
  • Tremaine – a lovely colonial world in the Bernardus System, which it shares with the younger colony, Andronicus. Typical of the older colonies, Tremaine is at the time of ‘Blachart’ almost on a social par with the mother world itself.  Founded about a century earlier, when the first Terran starship to make an interstellar jump (I.S.S. Darraine) discovered it, Tremaine started as a farming colony and later a trade-world for newer neighboring colonies.  Currently its prime exports are gold, platinum farming produce and certain chemicals.  Its cities, although smaller and further apart, and its population about a quarter of Earth, leave much open space and give the impression of very careful planning. Its skies are blue and clear, the continents smaller than those of Earth, landscapes mostly pristine, untouched. It is a well-known source for medicinal substances derived from the indigenous equatorial forests.
  • Yalta 2 – a planet in the Yalta 198 system. The Corsairs called the planet Yalta 2 ‘Bacon’s Folly’, after Aldovar Bacon, the name of the man who set up a Corsair maintenance base, and refueling station, long abandoned due to particularly aggressive vegetation on the planet surface. Sharp spines, leaves, branches… everything that grows down there seems designed to stab, cut or gore – which could be why there’s no animal life left on the planet, aside from some very smart and very tough bugs. It’s also one of the reasons it was abandoned… the plants kept breaking down the concrete in the base walls, growing through it. The fuel reservoirs weren’t safe. Herbicides and fire were tried as a last-ditch desperate solution just before the Corsairs skipped out of there – but fire accelerates their growth – and just made it worse. Travel advisory – watch your feet. Yalta 2 is visited in ”Dead Beckoning‘ (title3)

Ships & Starbases:

(A listing of ship or starbase names and types used in the Galaxii Series.)

  • Alexander, I.S.S. – Battleship, Macedonian Class. Imperial Terran Space Fleet. Registration: MF-8102. Crew: 800.
  • Antares, I.S.S. – Imperial Terran Star Ship. Light cruiser, Phoenix class. Registration: MF-7603. Crew: 258. Sometimes affectionately called ‘the Antarse‘ by its crew. Captain Mykl d’Angelo commanding.

The Antares

  • Astor-base 347 – a deep space and secret Terran Space Fleet base constructed inside a hollowed out asteroid, located in the Quillian Sector. The main purpose of Astor-base 347 was to conduct deep-space intelligence gathering, predictably to keep an eye on Corsair activities in the area.
  • Battlestar One – built during the Gimp War as a ‘special weapon’ to defeat the invading Ruminarii, BS1 was the largest ship ever built by humanity.  It was a decisive weapon in ensuring human survival, driving the Gimp forces as far back as Pluto.  Much of the ships technology, including the (at the time) highly experimental hyperdrive engines, were based on captured alien examples.  In the heat of the final battle in Pluto orbit, the main computer malfunctioned and triggered the warp drive, sending the ship and approximately two thousand crew to parts unknown. Neither were never seen again – at least, not yet.
  • Darraine, I.S.S. – Battlespringer, Ningan Class. Earth Defense Fleet. Registration: A-101. Crew: 85. The first Terran starship to go beyond the Home System – which occurred soon after the end of the Gimp War, the Darraine was a Ningan class battlespringer, Captain Lisa Barnes commanding.photograph-9
  • Derelict, the – A warship of the ancient Empire of Kol, their designation ‘The Warrior Eternal’, lost when a secret weapon bound for a secret testing facility escapes and kills the entire crew. The derelict is found thousands of years later by the marooned crew of the I.S.S. Mordrake.

The alien derelict (Demonspawn)

  • Farside Station – a.k.a. O.D.S.4 (Orbital Docking Station 4), a docking and observation platform in Pluto orbit, Home System.
  • Hammerhead – Cruiser, Hammerhead Class. Ruminarii Space Navy. Registration: Unknown. Crew: 500. The main warship of the warlike Ruminarii, so named because of its peculiar hull shape.  (The current advice in general circulation would be ‘if you see one, look for a hole – crawl into it and then pull it in after you.’) A hammerhead is about a kilometer long and is a dark shiny black, as black as space and – as some whisper, as dark as the souls of the Ruminarii themselves.

    Ruminarii Hammerhead

  • Indomitable, I.S.S. – Attack Destroyer, Piranha Class. Imperial Terran Space Fleet. Registration: MF-4782. Crew: 254.
    A starship lost to the Corsairs following the Battle of Turtle Island, captured by Sona Kilroy and used to rebuild the Corsair fleet. Destroyed in the Second Battle of Turtle Island (at Endicor) in ‘Dead Beckoning’ (title 3). Indomitable is a Piranha Class Attack Destroyer, 33 years old at the time of her capture and destruction, she saw good service, most recently under Captain James Matfield, killed by the Corsair Sona Kilroy.
  • Kilgary – A loderunner, Foreman Class. Civilian Freight Carrier. Registration: YT-47699. Crew: 47. A derelict vessel discovered 43 years after mysteriously vanishing. If spotted, do not approach!

Kilgary, front view

Kilgary, stern view

  • Liberty, I.S.S. – A starship in the Terran Space Fleet. Mykl d’Angelo was first officer (executive)  as Commander before prior to resigning from the Fleet, several years before ‘Blachart’. The ship and crew were involved in a hostage situation on Ahginos – five crew members were killed, tortured to death.
  • Loderunner – a name for a freighter or freight carrying starship.DSC_0051

Photograph (1).jpg

  • Mercury, I.S.S. – Battlespringer, Ningan Class. Terran Pioneer Fleet. Registration: P-476. Crew: 90.

ISS Mercury

  • Montague, I.S.S. – a Terran starship involved in delivering weaponry to the embattled Libratic state on the failed colony Marcellus, which is stuck in the middle of a devastating civil war.
  • Mordrake, I.S.S. – Light Cruiser, Benatar Class. Imperial Terran Space Fleet. Registration: MF-6567. Crew: 226. Captain Joe Lofflin commanding.

I.S.S. Mordrake

  • Pegasus – a forty year old loderunner belonging to Mykl d’Angelo. He is rescued by Antares after it breaks down in deep space.
  • Spacedock 7 – an orbital refitting center carrying out refits on imperial starships as part of the Phoneix Refitting Program. The starting point of the Antares’ adventure in ‘Blachart’.
  • Starbase 14 – orbiting Porter’s World, Starbase 14 has a slight terrorism problem in ‘A Really Bad Day In The Life Of Lance Corporal Thomas O’Blivion‘ since the head office of the mining corporations is on the station – and that’s often where the trouble occurred.

  • Starbase 91 – a deep space trade station in the Bernardus system, on the edge of the Omegan Quadrant, acting as a nexus point for colonial trade. Starbase 91 is in a solar orbit relatively close to Tremaine. Tremaine and Andronics are Earth’s two oldest extrasolar colonies. The Starbase is attacked and almost destroyed in an attack by Corsair raiders at the start of ‘Blachart‘ (title 1).
  • Titan, I.S.S. – Battlespringer, Ningan Class. Terran Pioneer Fleet. Registration: H-115. Crew: 87.

Space Fleet Tech:

(Items commonly referred to in Galaxii stories, which are specifically associated with the Imperial Terran Space Fleet.)

  • Battlespringer – an early class of small, lightly armed warp-capable warships large enough to defend itself effectively, carry all necessary equipment to be virtually independent, and yet small enough to operate on a crew smaller than two hundred. A battlespringer is a warship somewhere between a destroyer and a light cruiser. Battlespringers first came into use soon after the end of the Gimp War – the Ningan class battlespringers were the first Terran warships to be equipped with adapted/reverse-engineered faster-than-light drives copied from captured Ruminarii examples. The first Terran starship to go beyond the Home System was I.S.S. Darraine, a Ningan class battlespringer, commanded by Captain Lisa Barnes.
  • Beyond, to go – a term referring to the act of leaving the Home System, typically with a faster-than-light, warp-capable starship.
  • Bioscan/ner – a category of sensor readings that reveal the number or type of life-readings in the area being scanned. A device used to conduct a bioscan is called a bioscanner.

  • Blaster – an energy weapon that discharges phased plasma energy. Also sometimes referred to as a ‘plasma-rifle’ or ‘phazor’. The standard-issue side-arm for Space Fleet is the Sanjan J-10, which fires plasma energy bolts which has an ‘electrical’ effect on the target.  At the lowest setting they could inflict third degree burns at a range of 70 meters.  At the highest, they could incinerate, cut or vaporize.  The instantaneous high energy transfer effect is similar to a small localized explosion.  Endurance is between 1500 and 2000 shots, depending on charge, setting and the type of energy cell.
  • C-10 Plastic Explosive – A case of C-10 plastic explosive is about the size of a large brief case.  The content is light and has no detectable scent, so it’s perfect for smuggling.  It can be shaped or molded to suit the task, and this also lends itself to the task of stealthy assassination. Thus it can be molded to look like an ornament, a brick, a teacup.  An electric charge delivered by means of the detonator is enough to set it off.
  • Comlink – a mobile communications device not unlike a mobile phone used for communications between crew and their ships when on external missions. These can be used for texting, video or audio calls.
  • Comtech –  a term to describe all specialized communications personnel aboard a starship, space dock or other Space Fleet facility.
  • Control Central – a communications term describing the control center for space traffic in an area.

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  • Corbex 92 – the make and model of Starmarine body armor pads.
  • Dromon – a class of heavy cruiser.
  • Durastress – a highly resilient industrial alloy processed by merging high-impact plastics, steel and other compounds using an industrial transmatter which merges materials on the molecular level. Durastress is very strong and durable, and used in most things which require these characteristics. It is a common element used in the construction of space vessels, buildings, weapons, and common appliances. In some applications, it can be made transparent.
  • Earth Defense Fleet (E.D.F.) – the immediate predecessor of the Terran Space Fleet, formed at the onset of Ruminarii hostilities that led to the six year Gimp War. The E.D.F. lasted until approximately ten years after the end of the Gimp War, when it was reorganized into the Terran Space Fleet.
  • Entech – a term to describe all specialized engineering personnel aboard a starship, space dock or other Space Fleet facility.
  • Gravity net – the graviton emitter network on a starship, which creates artificial gravity. Unlike people generally expect, the gravity net is not fitted to the deck plating itself, but above it, usually in the ceiling above the deck, since the effect of a graviton generator is to repel objects away from it.
  • Hydrium cells – the emergency batteries on a starship use condensed hydrium as a storage medium.
  • Jump-platform – the staging platform of a transmatter unit.
  • Medtech – a term to describe all specialized medical personnel aboard a starship, space dock or other Space Fleet facility, including medics, nurses, doctors, medical specialists and surgeons.
  • Nav-sensors – a contraction of ‘navigational sensors’.
  • Orbital Docking Station (O.D.S) – an earlier form of orbital docking platform or space station, dating from a time prior to Terran interstellar travel being commonplace. Ships that could not make planetfall could dock with the O.D.S., and if necessary, their crews would travel to the planet surface using shuttles. The newer spacedock is not specifically an orbital docking station, because it is typically far larger than an O.D.S. and has more diverse internal activities – although sometimes these terms are interchanged.
  • Phoenix Refitting Program, The – Many older ships in the imperial space fleet reaching retirement age at the time of ‘Blachart’ (title 1) were being refitted with more modern equipment to extend their useful lives.
  • Phazor – an energy weapon that discharges phased plasma energy. Also sometimes referred to as a ‘plasma-rifle’ or ‘blaster’.
  • Pioneer Fleet, the – a distinct formation within the Earth Defense Fleet which was formed shortly before the end of the Gimp War to handle the task of gathering intelligence on the Ruminarii enemy. Pioneer Fleet personnel were typically regarded as ‘the best of the best’ in the E.D.F. After the war, the focus of the Pioneer Fleet was shifted onto exploring space outside the Home System. After the E.D.F was reorganized into the Terran Space Fleet, approximately a decade after the end of the Gimp War, the Pioneer Fleet remained a unique formation within the Space Fleet for almost another decade, before being absorbed into the rest of the standardized Fleet.
  • Planetfall – a term to describe arriving on the surface of a planet – ie, a starship would make planetfall (land on) Tarsus, ‘when do we make planetfall on Mars?’.
  • Portacam – a portable surveillance device disguised to look like stylish or popular sunglasses, able to record video and audio, still photos, and to beam live feed to a receiver.
  • Powerpak/powerpax – the power supply of a portable appliance or weapon.
  • Scan inhibitor – a device which generates a pulse or field intended to disrupt or block a sensor beam.
  • Security Marine – a compliment of specialized Starmarines detached to a starship or other Space Fleet facility’s crew for added defense in case of boarding or for deployment at the Captain’s discretion in the event of conflict with hostile entities in space.
  • Skorpiad – a single seat sub-light Terran aerospace fighter designed to fly and fight in atmosphere and in space equally well. The mark 1 version originated during the Gimp War and went on to serve with distinction in various carrier and space-based roles for more than three decades before being superseded by the upgraded mark 2 version, which is still in service at the time of ‘Blachart’, and likely to continue for some time to come. Skorpiad fighters typically fulfill a fighter-bomber-interceptor role, and come standard fitted with 4x software-aim-able forward-firing 20 gigawatt blasters capable of rapid continuous-fire.
  • Slamtorpedo – essentially what we would call a ‘missile’ in the 21st century understanding. A device which can deliver a variety of diverse payloads, including high explosive, nuclear, anti-matter or ‘cluster’ weapons at sub-light speeds. Propelled by high-yield focused EM-drive units and generally fired from a starship, slamtorpedoes are unique to Space Fleet, although stolen units are sometimes hot-wired to be used by third parties such as Corsairs. Newer imperial warships use transmatter duplicators to mass-produce these when needed, to eliminate the need for a starship to carry large quantities of torpedoes, or run the risk of exhausting the compliment of units onboard.
  • Spacedock – an orbital docking platform or space station, where starships that cannot make planetfall can dock, and if necessary, their crews can travel to the planet surface using transmatters or shuttles. A spacedock is not specifically an orbital docking station, because it is typically far larger than an O.D.S. and has more diverse internal activities – although sometimes these terms are interchanged. The ODS terminology is older, and dates from a time prior to Terran interstellar travel being commonplace.
  • Stardrive – the warp drive reactor aboard a starship. Also referred to as a ‘hyperdrive’.
  • Starmarine – a branch of Space Fleet that deals with planetary (surface), ship-to-ship combat. Trained as space infantry, these soldiers serve as a kind of standing army, a mobile ground force trained and equipped with space suits, body armor, tactics and strategy previously only given to small groups of elite soldiers.
  • Starship – a space vessel equipped with a faster-than-light drive.
  • Starshuttle – a shuttle with faster-than-light capability.
  • Sweeplaser – a high-powered rapid-firing plasma rifle, equivalent in role to a platoon machine gun. A sweeplaser is carried by an individual, slung over one shoulder, and has a tactical display and two dual-purpose grips, one to change settings, and the other to fire. Both can be used to aim the device. Its use is widespread in the Starmarines, and sweeplasers have an intimidating reputation.
  • Transmatter – a teleportation device which dematerializes solid objects, transmits them to a specific location, and then rematerializes them. The term suggests the transmission of matter, hence ‘transmatter’.
  • Transmuter coil – a set of coils that process the energy from a reflex furnace or fusion reactor, making it usable to a stardrive.
  • Viewscreen – the main viewer on the bridge of a starship, used as an aid in navigation, communication and presentation.

Events:

Events commonly referred to in Galaxii Series stories.)

  • Battle of Pluto, the – the final battle of the Gimp War, when the Earth Defense Fleet arrived at the planet and engaged remaining Ruminarii forces, and defeated them.
  • Battle of Turtle Island (First and Second) – The first battle was fought in orbit around Meradinis [‘Blachart‘ (title 1)], the second at Endicor eight months later [‘Dead Beckoning‘ (title 3)], both times between forces of the Terran Space Fleet and ships of the Corsair Black Fleet. Both signaled the ultimate demise of the Corsair menace.
  • Christmas Massacres, the – a few years before ‘Blachart’ (title 1) almost a hundred thousand people, mostly civilians, were slaughtered when a Corsair fleet descended on three local colonies simultaneously.
  • Gimp War, the – just a few years after the end of WW3, a hostile alien species called the Ruminarii invade the Home System with the goal of conquering Earth, resulting in the six-year long Gimp War. The Gimp are pushed back and for all intents and purposes, defeated. The victory inspires Earth to completely unite and brings about the founding of the Terran Empire.
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